Alpha 0.0.3 unstable
SupremaShip (Alpha) » Devlog
Just updated SupremaShip to version 0.0.3!
Here's what changed:
- Added a placeholder display settings menu
- Choose between 3 available resolutions: 1280x720, 1366x768, 1920x1080
- Toggle fullscreen on/off (default: on)
- Toggle bloom on/off (default: on)
- Toggle motion blur on/off (default: on)
- Toggle vignette on/off (default: on)
- Guards now respawn
- When changing the game's volume, you can now preview the SFX and BGM
- Changed debug mode toggling to Ctrl + D instead of just D
- Changed the game version text to "SupremaShip {version}"
- Removed the pause button on the upper right corner, I'm working on something behind the scenes ;)
- Fixed a bug where the debug FPS counter would show 62 FPS even when it was obviously lower than that
KNOWN BUGS
- For some reason, the pause menu doesn't display after other menus have been displayed. I have no idea how to fix this but I think this might have to do with the current Unity version since this didn't happen in earlier versions. The only way to temporarily fix this is to reset the game
- There's an error that occurs when a Bomber's missile's explosion hits something. I don't currently know what that thing is but it'll be fixed in the next update
- AI ships might get stuck at the top or bottom of the map facing outwards. That'll be fixed in a future update
Get SupremaShip (Alpha)
SupremaShip (Alpha)
Teamwork builds supremacy
Status | In development |
Author | LevyMarCiS |
Genre | Shooter, Action |
Tags | 2D, Atmospheric, Fast-Paced, Minimalist, Retro, Singleplayer, Space, Top down shooter, Unity |
Languages | English |
More posts
- Devlog moved to TIGSource forumsJan 28, 2021
- Alpha 0.0.4 unstableDec 17, 2020
- Better shield spritesNov 06, 2020
- Alpha 0.0.2 unstableOct 24, 2020
- SupremaShip Alpha is out now!Oct 20, 2020
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