Alpha 0.0.3 unstable


Just updated SupremaShip to version 0.0.3!

Here's what changed:

  • Added a placeholder display settings menu
    • Choose between 3 available resolutions: 1280x720, 1366x768, 1920x1080
    • Toggle fullscreen on/off (default: on)
    • Toggle bloom on/off (default: on)
    • Toggle motion blur on/off (default: on)
    • Toggle vignette on/off (default: on)
  • Guards now respawn
  • When changing the game's volume, you can now preview the SFX and BGM
  • Changed debug mode toggling to Ctrl + D instead of just D
  • Changed the game version text to "SupremaShip {version}"
  • Removed the pause button on the upper right corner, I'm working on something behind the scenes ;)
  • Fixed a bug where the debug FPS counter would show 62 FPS even when it was obviously lower than that

KNOWN BUGS

  • For some reason, the pause menu doesn't display after other menus have been displayed. I have no idea how to fix this but I think this might have to do with the current Unity version since this didn't happen in earlier versions. The only way to temporarily fix this is to reset the game
  • There's an error that occurs when a Bomber's missile's explosion hits something. I don't currently know what that thing is but it'll be fixed in the next update
  • AI ships might get stuck at the top or bottom of the map facing outwards. That'll be fixed in a future update

Get SupremaShip (Alpha)

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